Fresh off of discussions from the weekend, I decided that, given a simple enough system (Fate Accelerated, in our case), I could indeed run a one-shot campaign on-the-fly that evening.
![stencyl space invaders stencyl space invaders](https://picon.ngfiles.com/657000/flash_657554_largest_crop.png)
I used to run a Star Wars expanded universe campaign, but it became too much for me to manage, and so I hadn’t actually “GMed” in years - there just seemed to never be enough time. Meeting for a casual board game wouldn’t further that cause at all, and I had been itching to run a game of my own for some time. So far, we have had mixed results with digital play, and of course it comes with a whole host of potential challenges with regards to tech, lag, internet issues, etc. Given that I am moving to Alberta fairly soon and that our membership is already becoming increasingly scattered (Guelph, NYC, Regina…), the RPG group is working on strategies for being able to continue playing when we’re apart. And, given that nuclear waste materials can be reprocessed, and that a relatively small amount of their energy is used before the material is considered waste, it might be considered valuable indeed. We also thought about whether such warnings would only spur on treasure-seekers, who, unconvinced of the altruism of the people sending such a message (well, altruism except in the sense of assuaging our own guilt, perhaps), might think that something valuable was being hidden from them.
#Stencyl space invaders how to
We talked about intergenerational communication and responsibility, the durability of different materials and how to communicate broad strokes in imprecise mediums – perhaps things like massively-scaled stones, or “universal” symbols like thorns or other things that might represent danger to some unknown beings. We talked about how difficult it was for the human brain to conceptualize a 100 000-year time-span, given that our own recorded history is so short and yet older events still feel so remote. Our discussions about deep time had talked about problem of designing for someone who might or might not share the same physical attributes, sensibilities, and senses.
![stencyl space invaders stencyl space invaders](http://www.techbob.com/wp-content/uploads/2016/10/Stencyl-3-1.jpg)
During the weekend, we had watched “Into Eternity” ( ) and thought about Onkalo (a waste-storage facility being built 4 or 5 kilometers deep in the Finnish bedrock), as well as nuclear waste more generally. After spending the weekend immersed in thoughts about Deep Time at the Speculative Play Deep Time jam this weekend, it turned out that my Monday night RPG/board game group didn’t have anything to play that night.